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AI Insights · Timothy · April 2024

Top 5 Basketball Games on iOS in Oceania Q1 2024

Discover the performance of the top 5 basketball games on iOS in Oceania for Q1 2024, including trends in weekly downloads, revenue, and active users.

Top 5 Basketball Games on iOS in Oceania Q1 2024

In the first quarter of 2024, the top 5 basketball games on iOS in Oceania showcased varied performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period, based on data from Sensor Tower.

NBA 2K Mobile Basketball Game from 2K saw its weekly revenue peak at around $9.9K in the week of January 22, before experiencing a gradual decline, ending the quarter at approximately $7.6K. Weekly downloads fluctuated modestly, starting at 2.1K in early January and dipping to 1.2K by late January, before recovering to 1.7K by the end of March. Active users also showed a downward trend, starting at 6.1K in January and settling at 4.6K by the end of the quarter.

NBA 2K24 MyTEAM, also from 2K, launched at the end of January and quickly gained traction. Weekly revenue surged to $17.1K by the week of February 19, then stabilized around $7.9K by late March. Downloads initially surged to 8.6K in its launch week but gradually decreased to 2.4K by the end of the quarter. Active users grew steadily, starting at 7.7K and reaching 11.4K by the end of March.

NBA Infinite - PvP Basketball by Level Infinite demonstrated a mixed performance. Revenue peaked at $6.4K in early January before fluctuating and ending the quarter at roughly $2.4K. Downloads saw an initial high of 5K in the first week of January, then significantly dropped to 442 by the end of March. Active users remained relatively stable, starting at 13.9K and ending at 13.1K.

Streetball Allstar: SHOWDOWN from Racoon Digital Technology Co., Ltd. experienced a steady increase in revenue, peaking at $2.7K in late February before settling at $1.5K by the end of March. Downloads varied, with a notable peak of 1.7K in early February, and ending at 931 by late March. Active users followed a similar trend, peaking at 1.5K in early February and closing the quarter at 1.1K.

NBA LIVE Mobile Basketball by Electronic Arts maintained a relatively stable performance. Weekly revenue hovered around $800 at the start of January and slightly decreased to $579 by the end of March. Downloads remained low, starting at 441 and dropping to 245 by the end of the quarter. Active users showed a consistent decline, starting at 40.7K and ending at 32.4K.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024